Author Archives: Mike

Eyes can hear, 5 ways

Jared Ficklin demonstrated some very exciting visualizations of music for parties and large events, which he largely deals with. Some of his examples included some interesting effects that sound has on different substances, like fire, liquids, and such, which are very interesting for potential viewers. He had several other and different examples of visually appealing and [...]
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Character Animation for Games

Shane McCartney talked a little bit about the animation of characters in flash games, and also went into great detail about artificial intelligence. He showed off several examples in flash of random self decision making entities which were able to adapt to random events and circumstances, like to avoid or be attracted to other larger entities, [...]
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Developing for the Social Media Douchebag

The presentation today by Stacey Mulcahy was a brilliant outline of the different types of social media and how they impact the average user. A huge part of online entertainment is user generated and developers as a whole need to embrace this. Stacey went on to talk about the integration of APIs within most apps and [...]
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Building Maintainable Applications with PureMVC

Javier Julio did a presentation today titled “Building Maintainable Applications with PureMVC”. In this presentation he outlined some of the key features of PureMVC, an actionscript framework. Contains many features to speed up the development process of large action script intensive applications, as well as has extensive documentation and assistance for developers who need it. He also demonstrated some of [...]
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The Grammar of Interaction Design

To wrap up Monday, Brendan Daws did his presentation about “The Grammar of Interaction Design”. Brendan taught an important lesson to the audience, that a good product is not necessarily well developed, well polished, or anything of the sort, but contains that extra bit of magic which makes it memorable. The kind of magic is many things. The suspense [...]
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FITC Adobe Keynote

Adobe kicked off FITC sunday with a keynote showing some of their latest and greatest features in CS5. One of the things to look forward to in Adobe Photoshop CS5 that stole the show was the Content Aware feature. Live right before the audience, they were able to remove things as big as people or as [...]
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Hacking the Newsroom

Today we started at FITC with a wonderful presentation by Jer Thorp titled “Hacking the Newsroom”. Jer explained how during his free time he built an application to parse and generate statistical information from websites offering news, such as the new york times. From the public APIs provided he was able to gather trends in certain [...]
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10 Habits of Highly Effective Programmers

Ross Ladwell demonstrated some very important pieces of advice for developers of all types at FITC in his presentation titled “Lessons from the Trenches: 10 Habits of Highly Effective Programmers”. Ross stressed the importance of both timing and code conventions to truly distribute the best applications possible. Coding is not all necessarily about typing code but [...]
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Location, location, location

Dre Labre did a presentation at FITC titled “Location, Location, Location”. Essentially the presentation was to change the mindset of clients and developers alike that no longer will web content necessarily be viewed from a computer screen, but on many different types of devices in many places. Today there are so many devices coming out such [...]
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Back to the Future

James White did a presentation in the morning titled “Back to the Future”. He is a wonderful graphic design artist who has particular interests in movie poster and logo design. James emphasized the importance of eye catching and edgy movie posters. He feels that a lot of movie posters now have lost their personality as they [...]
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